![]() However, avoid using light or semi light font families in small size since thin vertical strokes will vibrate and it will degrade the legibility. Segoe UI the default font for Windows works well in most cases. Content at near and far interaction range. It is about pt with the scaling factor introduced above. It depends on the characteristics of each font, but in general the recommended minimum viewing angle and the font height for legibility are around 0. As you can expect, type sizes that we use on a PC or a tablet device typically between 12-32pt look quite small at a distance of 2 meters. Since the default 3D Text Mesh Pro font with the size of 36 has a bounding size of 2. Using the same calculation method that we used above for the 3D Text Mesh and UI Text, we can find the proper scaling values to use with conventional typographic points. With Unity's Text Mesh Pro, you can secure the text rendering quality. These tests were performed based on the default Arial font in Unity, as well as one other imported font. The default value of any font may be affected by the texture size of that font or how the font was imported into Unity. Unity 3D Text Mesh with optimized values. In the case of fonts, the bounding box for a 3D TextMesh comes in by default at about 1 meter in height. ![]() By applying a scaling factor to get proper dimensions when using the UI Text and 3D Text Mesh components, you can achieve better rendering quality. You need to tweak a few variables to get sharp, high-quality text that has a manageable size in HoloLens. Text is one of the most important components in holographic apps. ![]()
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